Suspension of Disbelief • 09.02.10
Believability is a topic I frequently cover with writers, it’s a category I started putting in my critique notes because I so often found that writers had shoddily researched facts and things that just didn’t add up. When I read a screenplay, I instantly recognize details, facts, and information that seems incorrect, hard to believe or phony.
Considering the presence of the internet, there is truly no excuse for misinformation in a screenplay. It’s incredibly easy to check facts, find out how things really work, and get the right information on people, places, careers, laws, etc.
Films do ask audiences to suspend their disbelief. We have to believe that people can fly, can gain superpowers by being bit by a spider, can encounter both friendly and hostile extra-terrestrials, are able to rob banks or casinos with intricately developed schemes and extreme weaponry, that the hero can be shot at multiple times by dozens of attackers and emerge without a scratch, that guns never have to be reloaded and cars often explode into fireballs.
But in order for your audience to believe any of the crazy, far-fetched, or fantastical elements of your story are possible, in order for them to be able to focus on the story and accept the impossible elements of it, you must get all of your other facts straight. An alternate reality where superheroes exist must still have laws, consistent rules, and limitations that are clearly established and never broken. A heist or caper film can bend the rules by letting the characters use techniques or gadgets that don’t exist, but they must be things that we could tell would or could work and logically make sense in the world of the story. We can believe a superhero can fly if you establish that he can early in the story, and also show what he can’t do, what gives him his power and what his limitations and weaknesses are.
Be consistent and mindful of skeptics and make sure that everything you present is logical and makes sense within the context of the story. If toys can talk and move about, fine, we can believe that, but show us what they cannot do, what the rule of their world are and do not break them.
